Starcraft II from Blizzard, year 2010. Settlers 7: Paths to a kingdom from Ubisoft, year 2010 e Civilization V from 2K Games e Firaxis Games, year 2010. What do they have in common?
The fact that they all need to connect to the internet and above all an account. In the case of Starcraft II, you will have access to the game only for 60 days, after that, you will have to buy Keys to continue playing. What's wrong with that?
You remember the year 2000? As far as I have searched the games up until this time are not asking for the player to pay to play a game that was not intended to be MMO.
Remember Diablo 1 and 2 from Blizzard? In Diablo 2 you bought the game and was entitled to play for free single player mode and if wanted I could pay to play multiplayer. No more just?
I invite you to pay attention, now in PC gaming. It seems to me that there is a tendency to have games that access is limited and no longer you will be buying the game from the store, but only the media. That is, 60 or 30 days in the games in general. They will no longer be valid and will need to purchase credits or keys, so that the play continues.
It is our right as a player to require the price you pay at the store is the price we have to at least play the single player mode free. Otherwise we are only buying the DVD media practically.
If we bring the time of the games of yesteryear still like Phantasmagoria, just to mention, from Sierra, we see that the Internet was not necessary. My point is that, increasingly prerequisites are necessary and increasingly we have to spend money to meet our desires to play.
I draw attention to this curiosity of the players to pay attention and ask for PC games of today and their conditions. The goal will always bring the best benefits for us players.
There will be a solution to the projects of joining a single player games free?
I conclude here raising the issue of game design.