Jan 14, 2011

Multiplayer: Losing a friend and winning the world


I was fascinated with the option of multiplayer game for the PlayStation 3 Uncharted 2. Have you ever played? If not, learn more at http://www.naughtydog.com/. Simply perfect. The gameplay can not be compared to any other gender. I am not a declared fan of FPS or any hybrid that has guns and bullets in the middle, but Uncharted 2 can be so a great game that it catchs up even with players with other preferences. Even RPG players like me do not escape from this masterpiece, winning, no less than 25 review scores. All perfect. In multiplayer mode, you choose your character, and may fall between villains or heroes. Every opponent that you complete a kill, you earn medals that give you points and money. And your level goes up as that. There are many modalities. The classic deathmatch, elimination and other recreational basis. I draw attention to the plunder, which looks more like a mixture of the flag game with firefight. Very funny.
Now I'm going to another game that has bullets in the middle. Resident Evil 5, Playsation 3. You may be wondering: Are you not going to talk about RPGs? And what does that Uncharted 2 have do to with it? Calm down, I'll get to it. Resident in his style has attracted thousands of fans and being an established brand is not afraid to add to the single player the option of cooperation with a second player. Both simultaneously playing the same story and cooperative mode, fully offline. The idea seemed good. I saw people playing in pairs at video stores and it reminded me of the time with my cousins when we played shooting games. And they always detonated me. It was the Nintendo 64 game Goldeneye James Bond. During this time, the screen could be divided up to 4 parts. It Was quite small, but all the cousins were playing and shooting each other. No need to talk of  the popcorn or soda, do I? Good times.
Now lets get to my point. Playing with friends and cousins is seeming to lose its space for the massive multiplayer mode in which I play with strangers. If there is cooperation or not, the online becomes a lonely land where the pleasure of playing with family or friends seems to be fading. We should get it all from representative avatars and virtual friendships. Many have no problem with that. I personally don´t have. I even prefer to stay alone in the world of imagination. The problem is that there is not just you and me in the world. When a Game designer thinks the Project of a Game, he should be prepared to have his game reaching for his target audience. If your audience also has the desire to play a game with two or more players at home, he must design to fit this profile as well.
I believe in RPGs is no different. The MMORPGS are there to prove it. I have my guild, knows the ups and downs, I am a PK badass but if there was the possibility of integrating a game mode in which the family or friends could CASUALLY play, I call the attention for the casually because the output for that many players find is simply call a friend to play a MMORPG and this will have to have dedication to follow the level of the group and even become addicted to it.
My opinion is that just as the cooperation of Resident Evil 5 was thought as well as the player two, as it use to be called, this should be added to the multiplayer in general. If in Uncharted 2 I had the option of playing with my cousin without needing that he also bought the game and the PS3, if I only had to handle the control so He could become the second player, it would be at least interesting. We could play with family and cousins in the same video games and online.