Nov 30, 2010

A creative way to think about score


You may be wondering what the hell is this picture? Well, this is a very good score from Asteriods, game developed by Atari at the time of Arcade´s Golden Age. And if you know the game you also may be surprised to learn that it is far away from the world record of 41,338,740 points which is won by John McAllister on April 6, 2010 after spending over 58 hours without stopping playing.
This is the arcade:

Right, just found that people really nerdy like you and me can accomplish about destroying many asteroids without letting the little aircraft explodes. So what? Well, at this time in the dawn of Atari, the games were so hard that the only objective were not see the end.  Even the programmers did not make the ending. This is it. Shoot until the aircraft explodes, counting with the human mistakes and tired body. The objective was simple to see who got the highest score and that was fun. On Snes we can also see games very hard, altough we can see the endings and be able to reach it (sometimes). Below, a classic score game: 



We can see so many FPS titles that the score is abouting teams. Score is really fun and estimulate the competitiveness. The problem about Score is that one way or another you reach your maximum point or your aircraft explodes or your Mario loses the last life. And those points may only be useful in the end and for comparison with others players or just to yourself pride. The game is over.


A creative way to think about Score being still useful during the game is the possibilty to convert it on benefits to the player. Example, lets take our genre RPG. If during a battle against monsters, the warrior survives and therefore acumulate points, those points could be used to convert on an important item to his survival in the dangerous world of adventure. Or itens that make the story move.


Proportionally, more points means best items and best benefits to the player. That way he will be estimulate to gather a higher score and he will see that his points has a funcion and they are not an ornament that most nowadays players ignore.


The Score Generation has passed, but the games still report points and remain counting. Even being an ornament with none revelance to the story the points are still there. Play, look and see. They are making their presence and reminding us that yesterday the Games were pure mathematics.


The challenge today is to give meaning and context to that mathematics.


 

1 comment:

  1. I actually watched the whole tetris movie....´cause I love this game and yes, it´s an exemple of how score games can be simple and great!

    p.s_ that guy kinda sucks at tetris, i was kinda hoping he´d lose at the end... ^^

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